The boy
FramesFacing 0Facing 1Facing 2Facing 3
StandingframeDC
$DC
frameDD
$DD
frameDE
$DE
frameDF
$DF
WalkingframeE0
$E0
frameE1
$E1
frameE2
$E2
frameE3
$E3
Arms out: stunned, or throwingframeE4
$E4
frameE5
$E5
frameE6
$E6
frameE7
$E7
Lying down: stunned for longerframeE8
$E8
frameE9
$E9
frameEA
$EA
frameEB
$EB
Arms up: fallingframeEC
$EC
frameED
$ED
frameEE
$EE
frameEF
$EF
The girl
FramesFacing 0Facing 1Facing 2Facing 3
Standingframe6C
$6C
frame6D
$6D
frame6E
$6E
frame6F
$6F
Walkingframe70
$70
frame71
$71
frame72
$72
frame73
$73
Arms out: stunned, or throwingframe74
$74
frame75
$75
frame76
$76
frame77
$77
Lying down: stunned for longerframe78
$78
frame79
$79
frame7A
$7A
frame7B
$7B
Arms up: fallingframe7C
$7C
frame7D
$7D
frame7E
$7E
frame7F
$7F
The ants
FramesFacing 0Facing 1Facing 2Facing 3
Walking, one footframeF8
$F8
frameF9
$F9
frameFA
$FA
frameFB
$FB
Walking, the otherframeFC
$FC
frameFD
$FD
frameFE
$FE
frameFF
$FF
The grenade
FramesFacing 0Facing 1Facing 2Facing 3
In flight ($F4), then the blast, frame by frameframeF4
$F4
frameF5
$F5
frameF6
$F6
frameF7
$F7
Four frames nothing draws
FramesFacing 0Facing 1Facing 2Facing 3
Never drawn: no code produces these frame numbersframeF0
$F0
frameF1
$F1
frameF2
$F2
frameF3
$F3
The grenade's own frames
FramesFacing 0Facing 1Facing 2Facing 3
Its record's first frame: drawn at its home, far outside the walls, when the player goes near; in flight it is $F4 onwardsframe68
$68
frame69
$69
frame6A
$6A
frame6B
$6B