| Ant Attack | The sprites |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| Standing | $DC | $DD | $DE | $DF |
| Walking | $E0 | $E1 | $E2 | $E3 |
| Arms out: stunned, or throwing | $E4 | $E5 | $E6 | $E7 |
| Lying down: stunned for longer | $E8 | $E9 | $EA | $EB |
| Arms up: falling | $EC | $ED | $EE | $EF |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| Standing | $6C | $6D | $6E | $6F |
| Walking | $70 | $71 | $72 | $73 |
| Arms out: stunned, or throwing | $74 | $75 | $76 | $77 |
| Lying down: stunned for longer | $78 | $79 | $7A | $7B |
| Arms up: falling | $7C | $7D | $7E | $7F |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| Walking, one foot | $F8 | $F9 | $FA | $FB |
| Walking, the other | $FC | $FD | $FE | $FF |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| In flight ($F4), then the blast, frame by frame | $F4 | $F5 | $F6 | $F7 |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| Never drawn: no code produces these frame numbers | $F0 | $F1 | $F2 | $F3 |
| Frames | Facing 0 | Facing 1 | Facing 2 | Facing 3 |
|---|---|---|---|---|
| Its record's first frame: drawn at its home, far outside the walls, when the player goes near; in flight it is $F4 onwards | $68 | $69 | $6A | $6B |