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88B0: Count down being stunned
Used by the routine at MOVE_OBJECT.
Also clears the fall count, so a fall that ends while an object is still stunned is never landed: no stun, no bad fall. The rescued person starts each level stunned for four frames (line 120's DATA), which is enough to swallow a short drop.
STUNNED 88B0 DEC A
88B1 LD (IX+$06),A
88B4 XOR A
88B5 LD (IX+$05),A
88B8 RET
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