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88D0: Go up a block, if there is room
Used by the routines at MOVE_OBJECT and BITTEN.
RISE 88D0 LD D,H Blocked above: walk instead.
88D1 LD E,L
88D2 LD A,C
88D3 INC A
88D4 CALL TEST_MAP_BIT
88D7 JP C,MOVE_OBJECT_1
88DA INC C
88DB LD (IX+$02),C
88DE RET
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