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Data |
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A 10-byte head -- lit, named bewitched gloomy place -- then its exits: west, east, south.
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| ROOM25 | BD2A | DEFB $84 | Flags: lit (bit 7), visited (bit 6), and how the player is placed there (bits 1-3) | |
| BD2B | DEFB $FF | Capacity: holds any amount | ||
| BD2C | DEFB $E6,$04 | Its name: PLACE | ||
| BD2E | DEFB $99,$00 | An adjective: BEWITCHED | ||
| BD30 | DEFB $D8,$02 | Another: GLOOMY | ||
| BD32 | DEFW $0000 | No longer description | ||
| BD34 | DEFB $04,$00,$18 | West to location 24 | ||
| BD37 | DEFB $03,$00,$42 | East to location 66 | ||
| BD3A | DEFB $02,$09,$00 | South through object 9 to nowhere yet: FIND_EXIT passes over it until a location is written in | ||
| BD3D | DEFB $FF | End of the exits | ||
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