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C11B: You (the player)
You: the player. It starts in tunnel like hall. It is present, a character, open, or can be seen into. It has its own handling for EAT.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
PLAYER C11B DEFB $01 In 1 place
PLAYER_HOLDER C11C DEFB $FF Held by nothing
C11D DEFB $10 Size 16
C11E DEFB $40 Carries up to 64
C11F DEFB $10 Things are in it; on the player's side
C120 DEFB $40 Strength 64
C121 DEFB $40 Defence 64
PLAYER_FLAGS C122 DEFB $E0 Flags: present, a character, open, or can be seen into
C123 DEFB $A8,$87 Its name: YOU
C125 DEFB $00,$00 No adjective
C127 DEFB $00,$00 No second adjective
C129 DEFB $00,$00 No description of its own
PLAYER_WHERE C12B DEFB $01 In location 1, tunnel like hall
C12C DEFB $1B On EAT (action $1B)
C12D DEFW DO_EAT
C12F DEFB $00 Key 0: after EAT, as well
C130 DEFW PLAYER_DIES
C132 DEFB $FF End of its handlers
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