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Data |
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You: the player. It starts in tunnel like hall. It is present, a character, open, or can be seen into. It has its own handling for EAT.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| PLAYER | C11B | DEFB $01 | In 1 place | |
| PLAYER_HOLDER | C11C | DEFB $FF | Held by nothing | |
| C11D | DEFB $10 | Size 16 | ||
| C11E | DEFB $40 | Carries up to 64 | ||
| C11F | DEFB $10 | Things are in it; on the player's side | ||
| C120 | DEFB $40 | Strength 64 | ||
| C121 | DEFB $40 | Defence 64 | ||
| PLAYER_FLAGS | C122 | DEFB $E0 | Flags: present, a character, open, or can be seen into | |
| C123 | DEFB $A8,$87 | Its name: YOU | ||
| C125 | DEFB $00,$00 | No adjective | ||
| C127 | DEFB $00,$00 | No second adjective | ||
| C129 | DEFB $00,$00 | No description of its own | ||
| PLAYER_WHERE | C12B | DEFB $01 | In location 1, tunnel like hall | |
| C12C | DEFB $1B | On EAT (action $1B) | ||
| C12D | DEFW DO_EAT | |||
| C12F | DEFB $00 | Key 0: after EAT, as well | ||
| C130 | DEFW PLAYER_DIES | |||
| C132 | DEFB $FF | End of its handlers | ||
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