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C1E6: Small insignificant crack (object $06)
Small insignificant crack: object $06. It starts in large dry cave and dark stuffy passage. It is present. It has its own handling for CLOSE, GO THROUGH, LOOK THROUGH, OPEN.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
SMALL_INSIGNIFICANT_CRACK C1E6 DEFB $02 In 2 places
C1E7 DEFB $FF Held by nothing
C1E8 DEFB $FF Size 255: nothing can hold it
C1E9 DEFB $FF Weight 255: too heavy for anyone to lift
C1EA DEFB $00 Things are in it
C1EB DEFB $FF Strength 255
C1EC DEFB $00 Defence 0
C1ED DEFB $80 Flags: present
C1EE DEFB $51,$01 Its name: CRACK
C1F0 DEFB $E1,$05 An adjective: SMALL
C1F2 DEFB $81,$03 Another: INSIGNIFICANT
C1F4 DEFB $00,$00 No description of its own
C1F6 DEFB $0E,$0F In locations 14, large dry cave; 15, dark stuffy passage
C1F8 DEFB $10 On OPEN (action $10)
C1F9 DEFW OPEN_CRACK
C1FB DEFB $0C On CLOSE (action $0C)
C1FC DEFW DO_CLOSE
C1FE DEFB $1E On GO THROUGH (action $1E)
C1FF DEFW GO_THROUGH
C201 DEFB $18 On LOOK THROUGH (action $18)
C202 DEFW LOOK_THROUGH
C204 DEFB $FF End of its handlers
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