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Red door: object $08. It starts in dark dungeon and elvenkings great halls and elvenkings cellar. It is present, locked. It has its own handling for CLOSE, GO THROUGH, LOCK WITH, LOOK THROUGH, OPEN, THROW THROUGH, UNLOCK WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| RED_DOOR | C224 | DEFB $03 | In 3 places | |
| C225 | DEFB $FF | Held by nothing | ||
| C226 | DEFB $FF | Size 255: nothing can hold it | ||
| C227 | DEFB $FF | Weight 255: too heavy for anyone to lift | ||
| C228 | DEFB $00 | Things are in it | ||
| C229 | DEFB $00 | Strength 0 | ||
| C22A | DEFB $00 | Defence 0 | ||
| C22B | DEFB $81 | Flags: present, locked | ||
| C22C | DEFB $C0,$01 | Its name: DOOR | ||
| C22E | DEFB $36,$05 | An adjective: RED | ||
| C230 | DEFB $00,$00 | No second adjective | ||
| C232 | DEFB $00,$00 | No description of its own | ||
| C234 | DEFB $1F,$1E,$20 | In locations 31, dark dungeon; 30, elvenkings great halls; 32, elvenkings cellar | ||
| C237 | DEFB $10 | On OPEN (action $10) | ||
| C238 | DEFW DO_OPEN | |||
| C23A | DEFB $0C | On CLOSE (action $0C) | ||
| C23B | DEFW DO_CLOSE | |||
| C23D | DEFB $18 | On LOOK THROUGH (action $18) | ||
| C23E | DEFW LOOK_THROUGH | |||
| C240 | DEFB $1E | On GO THROUGH (action $1E) | ||
| C241 | DEFW GO_THROUGH | |||
| C243 | DEFB $25 | On LOCK WITH (action $25) | ||
| C244 | DEFW RED_DOOR_KEY | |||
| C246 | DEFB $26 | On UNLOCK WITH (action $26) | ||
| C247 | DEFW RED_DOOR_KEY | |||
| C249 | DEFB $2C | On THROW THROUGH (action $2C) | ||
| C24A | DEFW THROW_THROUGH | |||
| C24C | DEFB $FF | End of its handlers | ||
| Prev: C205 | Up: Map | Next: C24D |