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C26D: Fast river (object $2A)
Fast river: object $2A. It starts in forestriver and forestriver and long lake. It is present, full, a liquid. It has its own handling for DROP IN, LOOK ACROSS, PUT IN, SWIM.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
FAST_RIVER C26D DEFB $03 In 3 places
C26E DEFB $FF Held by nothing
C26F DEFB $FF Size 255: nothing can hold it
C270 DEFB $FF Weight 255: too heavy for anyone to lift
C271 DEFB $00 Things are in it
C272 DEFB $00 Strength 0
C273 DEFB $00 Defence 0
C274 DEFB $86 Flags: present, full, a liquid
C275 DEFB $4A,$05 Its name: RIVER
C277 DEFB $53,$02 An adjective: FAST
C279 DEFB $00,$00 No second adjective
C27B DEFB $00,$00 No description of its own
C27D DEFB $17,$21,$22 In locations 23, forestriver; 33, forestriver; 34, long lake
C280 DEFB $11 On PUT IN (action $11)
C281 DEFW INTO_THE_RIVER
C283 DEFB $0E On DROP IN (action $0E)
C284 DEFW INTO_THE_RIVER
C286 DEFB $19 On LOOK ACROSS (action $19)
C287 DEFW LOOK_ACROSS
C289 DEFB $32 On SWIM (action $32)
C28A DEFW SWIM_RIVER
C28C DEFB $FF End of its handlers
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