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Goblins door: object $11. It starts in big goblins cavern and goblins dungeon. It is present. It has its own handling for CLOSE, GO THROUGH, LOOK THROUGH, OPEN, THROW THROUGH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| GOBLINS_DOOR | C344 | DEFB $02 | In 2 places | |
| C345 | DEFB $FF | Held by nothing | ||
| C346 | DEFB $FF | Size 255: nothing can hold it | ||
| C347 | DEFB $FF | Weight 255: too heavy for anyone to lift | ||
| C348 | DEFB $00 | Things are in it | ||
| C349 | DEFB $FF | Strength 255 | ||
| C34A | DEFB $FF | Defence 255 | ||
| GOBLINS_DOOR_FLAGS | C34B | DEFB $80 | Flags: present | |
| C34C | DEFB $C0,$01 | Its name: DOOR | ||
| C34E | DEFB $E8,$02 | An adjective: GOBLINS | ||
| C350 | DEFB $00,$00 | No second adjective | ||
| C352 | DEFB $00,$00 | No description of its own | ||
| C354 | DEFB $10,$0D | In locations 16, big goblins cavern; 13, goblins dungeon | ||
| C356 | DEFB $10 | On OPEN (action $10) | ||
| C357 | DEFW GOBLINS_DOOR_OPENED | |||
| C359 | DEFB $0C | On CLOSE (action $0C) | ||
| C35A | DEFW DO_CLOSE | |||
| C35C | DEFB $1E | On GO THROUGH (action $1E) | ||
| C35D | DEFW GO_THROUGH | |||
| C35F | DEFB $18 | On LOOK THROUGH (action $18) | ||
| C360 | DEFW LOOK_THROUGH | |||
| C362 | DEFB $2C | On THROW THROUGH (action $2C) | ||
| C363 | DEFW THROW_THROUGH | |||
| C365 | DEFB $FF | End of its handlers | ||
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