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Data |
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Six bytes each: the location, the address of one of its exits in the room records, and that exit's three bytes -- direction, the object it goes through, and destination -- kept here so that ELROND_READS_MAP can put them back. NEW_GAME_CHOICES picks one with RANDOM_POSITIVE given 4, so any of the five can be shut, the first and last half as often as the other three.
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| HIDDEN_ROADS | C80E | DEFB $16,$12,$BD,$01,$00,$31 | Beorn's house, north to the great river | |
| C814 | DEFB $18,$26,$BD,$03,$00,$19 | The forest gate, east to the bewitched gloomy place | ||
| C81A | DEFB $15,$F8,$BC,$04,$00,$14 | The treeless opening, west to outside the goblins' gate | ||
| C820 | DEFB $22,$E2,$BD,$03,$00,$23 | The long lake, east to lake town | ||
| C826 | DEFB $0A,$0A,$BB,$03,$00,$0B | The misty mountain, east to the narrow place | ||
| C82C | DEFB $FF | End of the table | ||
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