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C80E: The ways one of which is shut at the start of each game
Six bytes each: the location, the address of one of its exits in the room records, and that exit's three bytes -- direction, the object it goes through, and destination -- kept here so that ELROND_READS_MAP can put them back. NEW_GAME_CHOICES picks one with RANDOM_POSITIVE given 4, so any of the five can be shut, the first and last half as often as the other three.
HIDDEN_ROADS C80E DEFB $16,$12,$BD,$01,$00,$31 Beorn's house, north to the great river
C814 DEFB $18,$26,$BD,$03,$00,$19 The forest gate, east to the bewitched gloomy place
C81A DEFB $15,$F8,$BC,$04,$00,$14 The treeless opening, west to outside the goblins' gate
C820 DEFB $22,$E2,$BD,$03,$00,$23 The long lake, east to lake town
C826 DEFB $0A,$0A,$BB,$03,$00,$0B The misty mountain, east to the narrow place
C82C DEFB $FF End of the table
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