The 59 sentences the parser understands, from ACTION_PATTERNS (ACTION_PATTERNS): the action code is the place in that table. The ordinary handler comes from ACTION_TABLE (ACTION_TABLE); an action with none is only ever done by the objects that carry a handler for it. "Needs light", "a place" and the rest are the pattern's options (PATTERN_OPTIONS, PATTERN_OPTIONS).

CodeSentenceHandlerOptionsObjects with their own
1 ($01)GO NORTHMOVE--
2 ($02)GO SOUTHMOVE--
3 ($03)GO EASTMOVE--
4 ($04)GO WESTMOVE--
5 ($05)GO NORTHEASTMOVE--
6 ($06)GO NORTHWESTMOVE--
7 ($07)GO SOUTHEASTMOVE--
8 ($08)GO SOUTHWESTMOVE--
9 ($09)GO UPMOVE--
10 ($0A)GO DOWNMOVE--
11 ($0B)STRIKE WITH-needs light, first object, second objectheavy rock door, round green door, spider web, goblins back door, large trap door, short strong sword, barrel, bow, strong arrow, window, trap door, large cupboard, wooden chest, wooden boat
12 ($0C)CLOSE-needs light, first objectheavy rock door, round green door, small insignificant crack, red door, goblins back door, mountains side door, large trap door, goblins door, barrel, window, heavy curtain, large cupboard, wooden chest
13 ($0D)DROPDO_DROPfirst object-
14 ($0E)DROP IN-needs light, first object, second objectfast black river, wooden chest, wooden boat, fast river
15 ($0F)ATTACK WITHDO_ATTACKneeds light, first object, second objectnasty goblin, thorin, hideous goblin, horrible goblin, mean goblin, vicious goblin, disgusting goblin
16 ($10)OPEN-needs light, first objectheavy rock door, round green door, small insignificant crack, red door, goblins back door, large trap door, goblins door, barrel, window, trap door, heavy curtain, large cupboard, wooden chest
17 ($11)PUT IN-needs light, first object, second objectfast black river, barrel, sand, goblins cache, large cupboard, wooden chest, wooden boat, fast river
18 ($12)PUT ON-needs light, first object, second object-
19 ($13)TAKEDO_TAKEneeds light, first object-
20 ($14)TAKE OUT OF-needs light, first object, second objectgoblins cache, large cupboard, wooden chest, wooden boat
21 ($15)TAKE FROM-needs light, first object, second object-
22 ($16)TAKE OFF-needs light, first objectvaluable golden ring
23 ($17)LOOKDO_LOOKneeds light, not narrated-
24 ($18)LOOK THROUGH-first objectheavy rock door, round green door, small insignificant crack, red door, goblins back door, mountains side door, large trap door, magic door, goblins door, window
25 ($19)LOOK ACROSS-first objectfast black river, fast river
26 ($1A)INVENTORYDO_INVENTORYneeds light, not narrated-
27 ($1B)EAT-first objectyou, food, lunch
28 ($1C)EXAMINEDO_EXAMINEneeds light, first objectcurious map, magic door
29 ($1D)GIVE TODO_GIVEneeds light, first object, second object-
30 ($1E)GO THROUGH-first objectheavy rock door, round green door, small insignificant crack, spider web, red door, goblins back door, mountains side door, large trap door, magic door, goblins door, window, strong portcullis
31 ($1F)ENTERDO_ENTERa place, first object-
32 ($20)GO INTODO_ENTERa place, first object-
33 ($21)DRINK-first objectwine, water, black water, water, black water
34 ($22)EMPTY-first objectbarrel
35 ($23)FILL WITH-needs light, first object, second objectbarrel
36 ($24)RUNDO_RUN--
37 ($25)LOCK WITH-needs light, first object, second objectheavy rock door, round green door, red door
38 ($26)UNLOCK WITH-needs light, first object, second objectheavy rock door, round green door, red door, mountains side door, trap door
39 ($27)FOLLOWDO_FOLLOWfirst object-
40 ($28)WEAR-first objectvaluable golden ring
41 ($29)THROW-first object-
42 ($2A)THROW ATDO_THROW_ATfirst object, second object-
43 ($2B)THROW ACROSS-needs light, first object, second objectrope
44 ($2C)THROW THROUGH-needs light, first object, second objectheavy rock door, round green door, red door, goblins back door, mountains side door, large trap door, magic door, goblins door
45 ($2D)BURNDO_BURNfirst object-
46 ($2E)TIE TODO_TIEneeds light, first object, second objectrope
47 ($2F)CUT-first object-
48 ($30)CAPTUREDO_CAPTUREfirst object-
49 ($31)PULL-first objectrope
50 ($32)SWIM-needs light, first objectfast black river, fast river
51 ($33)UNTIEDO_UNTIEneeds light, first object-
52 ($34)CLIMB-needs light, first object-
53 ($35)TALK TODO_TALKneeds light, first object-
54 ($36)CLIMB INTO-needs light, first objectbarrel, wooden chest, wooden boat
55 ($37)CLIMB OUT OFDO_CLIMB_OUTfirst object-
56 ($38)JUMP ONTO-first objectbarrel
57 ($39)DIG-needs light, first objectsand
58 ($3A)SHOOTDO_SHOOTneeds light, first object-
59 ($3B)CARRYDO_TAKEneeds light, first object-