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Routines |
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The loader's last line is a RANDOMIZE USR to this address. The stack goes to MIRROR_TABLE, the top of the space above the screen buffer, and the game starts at START.
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| ENTRY | 6300 | DI | ||
| 6301 | LD SP,MIRROR_TABLE | |||
| 6304 | NOP | |||
| 6305 | JP START | |||
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