The complete
RAM disassembly
Memory maps
Everything
Routines
Data
Messages
Unused addresses
How it works
How the game is put together
How a moving object is drawn
How the robot moves and turns
Rooms and doorways
Valves, sockets and the cryogenic chambers
The clock, the remote robots and the dangers
The station
Room structure
Graphics and sound
Scenery: the backgrounds
Templates: what a room can place
Objects: every graphic
Sprites
Animations
Sounds: the effects and the tunes
About this disassembly
Where this disassembly comes from
Bugs
Trivia
Pokes