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Data |
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Width and height both zero: the drawing code sees the zero and draws nothing.
The sprites, end to end from here to the code at START. Each is a width byte (bits 0-3 the width in bytes; bits 6 and 7 the mirrored and upside-down flags, toggled in place as objects face about), a height byte, then a mask byte and an image byte for each cell, the bottom row first. On the tape every sprite is the right way round.
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| SPRITE0 | 792F | DEFB $00,$00 | Width and height | |
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