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Routines |
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Used by the routines at PLAYER_LEGS and TOP_FOLLOWS_LEGS.
Turns the object into graphic 48, the first frame of the sparkle, and takes it out of the collision tests (bit 1 of its flags); SPARKLE_STEP runs it on through 49 to 54 a frame a turn, and SPARKLE_END_PLACE's graphic 55 ends it. Used by the robot's update routines (PLAYER_LEGS, TOP_FOLLOWS_LEGS) when he dies. Knight Lore's init_death_sparkles; Pentagram's START_PUFF.
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| START_SPARKLE | B39A | LD (IX+$00),$30 | graphic 48, out of collisions | |||||
| B39E | SET 1,(IX+$07) | |||||||
| B3A2 | JR SPARKLE_SOUND_AND_DRAW | |||||||
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