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BED6: Is the object moving?
Used by the routines at
REMOTE_ROBOT
,
LOOSE_VALVE
,
PUSHABLE
and
EXTRA_LIFE
.
As Knight Lore's is_obj_moving.
Input
IX
the object
Output
F
Z set if its steps in U, V and Z (+$09 to +$0B) are all zero
IS_OBJ_MOVING
BED6
LD A,(IX+$09)
BED9
OR (IX+$0A)
BEDC
OR (IX+$0B)
BEDF
RET
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