Data
Page
Byte
Address
Label
Description
91
136
5B88
OBJECTS
The object records
99
8
6308
FONT
The font
100
96
6460
ROOM_SIZES
Room sizes
100
105
6469
ROOM02
Room $02 (row 0, column 2): 128 by 128, yellow
100
138
648A
ROOM03
Room $03 (row 0, column 3): 128 by 128, green
100
162
64A2
ROOM04
Room $04 (row 0, column 4): 128 by 128, cyan
100
188
64BC
ROOM05
Room $05 (row 0, column 5): 128 by 128, magenta
100
215
64D7
ROOM0A
Room $0A (row 0, column 10): 128 by 128, magenta
100
249
64F9
ROOM0B
Room $0B (row 0, column 11): 128 by 128, cyan
101
29
651D
ROOM0C
Room $0C (row 0, column 12): 128 by 128, green
101
69
6545
ROOM0D
Room $0D (row 0, column 13): 128 by 128, yellow
101
103
6567
ROOM12
Room $12 (row 1, column 2): 128 by 128, cyan
101
132
6584
ROOM13
Room $13 (row 1, column 3): 128 by 128, magenta
101
165
65A5
ROOM14
Room $14 (row 1, column 4): 128 by 128, yellow
101
203
65CB
ROOM15
Room $15 (row 1, column 5): 128 by 128, cyan
101
232
65E8
ROOM1A
Room $1A (row 1, column 10): 128 by 128, cyan
102
5
6605
ROOM1B
Room $1B (row 1, column 11): 128 by 128, yellow
102
32
6620
ROOM1C
Room $1C (row 1, column 12): 128 by 128, magenta
102
66
6642
ROOM1D
Room $1D (row 1, column 13): 128 by 128, cyan
102
110
666E
ROOM20
Room $20 (row 2, column 0): 128 by 128, cyan
102
137
6689
ROOM23
Room $23 (row 2, column 3): 64 by 128, yellow
102
173
66AD
ROOM24
Room $24 (row 2, column 4): 64 by 128, green
102
189
66BD
ROOM27
Room $27 (row 2, column 7): 128 by 128, yellow
102
224
66E0
ROOM28
Room $28 (row 2, column 8): 128 by 128, yellow
103
14
670E
ROOM2B
Room $2B (row 2, column 11): 64 by 128, green
103
20
6714
ROOM2C
Room $2C (row 2, column 12): 64 by 128, yellow
103
26
671A
ROOM2F
Room $2F (row 2, column 15): 128 by 128, cyan
103
61
673D
ROOM30
Room $30 (row 3, column 0): 128 by 128, magenta
103
84
6754
ROOM31
Room $31 (row 3, column 1): 128 by 128, green
103
119
6777
ROOM33
Room $33 (row 3, column 3): 64 by 128, cyan
103
140
678C
ROOM34
Room $34 (row 3, column 4): 64 by 128, magenta
103
178
67B2
ROOM36
Room $36 (row 3, column 6): 128 by 128, green
103
213
67D5
ROOM37
Room $37 (row 3, column 7): 128 by 128, cyan
103
243
67F3
ROOM38
Room $38 (row 3, column 8): 128 by 128, cyan
104
24
6818
ROOM39
Room $39 (row 3, column 9): 128 by 128, green
104
46
682E
ROOM3B
Room $3B (row 3, column 11): 64 by 128, magenta
104
86
6856
ROOM3C
Room $3C (row 3, column 12): 64 by 128, cyan
104
98
6862
ROOM3E
Room $3E (row 3, column 14): 128 by 128, green
104
141
688D
ROOM3F
Room $3F (row 3, column 15): 128 by 128, magenta
104
176
68B0
ROOM40
Room $40 (row 4, column 0): 128 by 128, yellow
104
204
68CC
ROOM41
Room $41 (row 4, column 1): 128 by 128, cyan
104
245
68F5
ROOM42
Room $42 (row 4, column 2): 128 by 64, magenta
105
12
690C
ROOM43
Room $43 (row 4, column 3): 128 by 128, green
105
54
6936
ROOM44
Room $44 (row 4, column 4): 128 by 128, yellow
105
108
696C
ROOM45
Room $45 (row 4, column 5): 128 by 64, cyan
105
134
6986
ROOM46
Room $46 (row 4, column 6): 128 by 128, magenta
105
169
69A9
ROOM47
Room $47 (row 4, column 7): 64 by 128, green
105
175
69AF
ROOM48
Room $48 (row 4, column 8): 64 by 128, green
105
213
69D5
ROOM49
Room $49 (row 4, column 9): 128 by 128, magenta
105
229
69E5
ROOM4A
Room $4A (row 4, column 10): 128 by 64, cyan
106
1
6A01
ROOM4B
Room $4B (row 4, column 11): 128 by 128, yellow
106
50
6A32
ROOM4C
Room $4C (row 4, column 12): 128 by 128, green
106
94
6A5E
ROOM4D
Room $4D (row 4, column 13): 128 by 64, magenta
106
104
6A68
ROOM4E
Room $4E (row 4, column 14): 128 by 128, cyan
106
137
6A89
ROOM4F
Room $4F (row 4, column 15): 128 by 128, yellow
106
174
6AAE
ROOM51
Room $51 (row 5, column 1): 64 by 128, green
106
180
6AB4
ROOM54
Room $54 (row 5, column 4): 64 by 128, cyan
106
213
6AD5
ROOM56
Room $56 (row 5, column 6): 128 by 128, yellow
107
5
6B05
ROOM57
Room $57 (row 5, column 7): 64 by 128, magenta
107
24
6B18
ROOM58
Room $58 (row 5, column 8): 64 by 128, magenta
107
69
6B45
ROOM59
Room $59 (row 5, column 9): 128 by 128, yellow
107
98
6B62
ROOM5B
Room $5B (row 5, column 11): 64 by 128, cyan
107
124
6B7C
ROOM5E
Room $5E (row 5, column 14): 64 by 128, green
107
133
6B85
ROOM61
Room $61 (row 6, column 1): 128 by 128, yellow
107
175
6BAF
ROOM62
Room $62 (row 6, column 2): 128 by 128, magenta
107
217
6BD9
ROOM64
Room $64 (row 6, column 4): 128 by 128, green
108
5
6C05
ROOM65
Room $65 (row 6, column 5): 128 by 128, cyan
108
44
6C2C
ROOM67
Room $67 (row 6, column 7): 64 by 128, yellow
108
63
6C3F
ROOM68
Room $68 (row 6, column 8): 64 by 128, yellow
108
69
6C45
ROOM6A
Room $6A (row 6, column 10): 128 by 128, cyan
108
119
6C77
ROOM6B
Room $6B (row 6, column 11): 128 by 128, green
108
163
6CA3
ROOM6D
Room $6D (row 6, column 13): 128 by 128, magenta
108
170
6CAA
ROOM6E
Room $6E (row 6, column 14): 128 by 128, yellow
108
217
6CD9
ROOM72
Room $72 (row 7, column 2): 128 by 128, cyan
109
6
6D06
ROOM74
Room $74 (row 7, column 4): 128 by 128, magenta
109
59
6D3B
ROOM75
Room $75 (row 7, column 5): 128 by 128, yellow
109
100
6D64
ROOM76
Room $76 (row 7, column 6): 128 by 64, green
109
135
6D87
ROOM77
Room $77 (row 7, column 7): 128 by 128, cyan
109
182
6DB6
ROOM78
Room $78 (row 7, column 8): 128 by 128, cyan
109
211
6DD3
ROOM79
Room $79 (row 7, column 9): 128 by 64, green
109
217
6DD9
ROOM7A
Room $7A (row 7, column 10): 128 by 128, yellow
109
251
6DFB
ROOM7B
Room $7B (row 7, column 11): 128 by 128, magenta
110
24
6E18
ROOM7D
Room $7D (row 7, column 13): 128 by 128, cyan
110
55
6E37
ROOM82
Room $82 (row 8, column 2): 128 by 128, green
110
90
6E5A
ROOM83
Room $83 (row 8, column 3): 128 by 128, yellow
110
98
6E62
ROOM84
Room $84 (row 8, column 4): 128 by 128, cyan
110
128
6E80
ROOM85
Room $85 (row 8, column 5): 128 by 64, magenta
110
134
6E86
ROOM86
Room $86 (row 8, column 6): 128 by 64, yellow
110
166
6EA6
ROOM87
Room $87 (row 8, column 7): 128 by 128, green
110
212
6ED4
ROOM88
Room $88 (row 8, column 8): 128 by 128, green
110
245
6EF5
ROOM89
Room $89 (row 8, column 9): 128 by 64, yellow
110
254
6EFE
ROOM8A
Room $8A (row 8, column 10): 128 by 64, magenta
111
16
6F10
ROOM8B
Room $8B (row 8, column 11): 128 by 128, cyan
111
53
6F35
ROOM8C
Room $8C (row 8, column 12): 128 by 128, yellow
111
87
6F57
ROOM8D
Room $8D (row 8, column 13): 128 by 128, green
111
130
6F82
ROOM93
Room $93 (row 9, column 3): 128 by 128, magenta
111
172
6FAC
ROOM94
Room $94 (row 9, column 4): 128 by 128, green
111
206
6FCE
ROOM95
Room $95 (row 9, column 5): 128 by 128, yellow
111
228
6FE4
ROOM96
Room $96 (row 9, column 6): 128 by 128, magenta
112
20
7014
ROOM97
Room $97 (row 9, column 7): 64 by 128, magenta
112
38
7026
ROOM98
Room $98 (row 9, column 8): 64 by 128, magenta
112
63
703F
ROOM99
Room $99 (row 9, column 9): 128 by 128, magenta
112
103
7067
ROOM9A
Room $9A (row 9, column 10): 128 by 128, yellow
112
131
7083
ROOM9B
Room $9B (row 9, column 11): 128 by 128, green
112
139
708B
ROOM9C
Room $9C (row 9, column 12): 128 by 128, magenta
112
169
70A9
ROOMA4
Room $A4 (row 10, column 4): 128 by 128, yellow
112
214
70D6
ROOMA5
Room $A5 (row 10, column 5): 128 by 128, magenta
113
4
7104
ROOMA6
Room $A6 (row 10, column 6): 128 by 128, cyan
113
22
7116
ROOMA7
Room $A7 (row 10, column 7): 64 by 128, yellow
113
50
7132
ROOMA8
Room $A8 (row 10, column 8): 64 by 128, yellow
113
56
7138
ROOMA9
Room $A9 (row 10, column 9): 128 by 128, cyan
113
82
7152
ROOMAA
Room $AA (row 10, column 10): 128 by 128, magenta
113
119
7177
ROOMAB
Room $AB (row 10, column 11): 128 by 128, yellow
113
153
7199
ROOMB5
Room $B5 (row 11, column 5): 128 by 128, cyan
113
199
71C7
ROOMB6
Room $B6 (row 11, column 6): 128 by 128, green
113
228
71E4
ROOMB7
Room $B7 (row 11, column 7): 64 by 128, cyan
113
247
71F7
ROOMB8
Room $B8 (row 11, column 8): 64 by 128, cyan
114
25
7219
ROOMB9
Room $B9 (row 11, column 9): 128 by 128, green
114
53
7235
ROOMBA
Room $BA (row 11, column 10): 128 by 128, cyan
114
93
725D
ROOMC6
Room $C6 (row 12, column 6): 128 by 128, magenta
114
136
7288
ROOMC7
Room $C7 (row 12, column 7): 128 by 128, yellow
114
164
72A4
ROOMC8
Room $C8 (row 12, column 8): 128 by 128, yellow
114
193
72C1
ROOMC9
Room $C9 (row 12, column 9): 128 by 128, magenta
114
232
72E8
ROOMD6
Room $D6 (row 13, column 6): 128 by 128, green
115
10
730A
ROOMD7
Room $D7 (row 13, column 7): 128 by 128, cyan
115
40
7328
ROOMD8
Room $D8 (row 13, column 8): 128 by 128, cyan
115
58
733A
ROOMD9
Room $D9 (row 13, column 9): 128 by 128, green
115
98
7362
ROOME7
Room $E7 (row 14, column 7): 64 by 128, yellow
115
130
7382
ROOME8
Room $E8 (row 14, column 8): 64 by 128, yellow
115
136
7388
ROOMF7
Room $F7 (row 15, column 7): 128 by 128, magenta
115
168
73A8
ROOMF8
Room $F8 (row 15, column 8): 128 by 128, magenta
115
200
73C8
OBJECT_TABLE
Object template table
116
24
7418
OBJECT1
Object template 1: graphic 30
116
30
741E
OBJECT2
Object template 2: graphic 28
116
36
7424
OBJECT3
Object template 3: graphic 29
116
42
742A
OBJECT4
Object template 4: graphic 31
116
48
7430
OBJECT5
Object template 5: graphic 44
116
54
7436
OBJECT6
Object template 6: graphic 45
116
60
743C
OBJECT7
Object template 7: graphic 46
116
66
7442
OBJECT8
Object template 8: graphic 68
116
72
7448
OBJECT9
Object template 9: graphic 69
116
78
744E
OBJECT10
Object template 10: graphic 70
116
84
7454
OBJECT11
Object template 11: graphic 71
116
90
745A
OBJECT12
Object template 12: graphic 47
116
96
7460
OBJECT13
Object template 13: graphic 66
116
102
7466
OBJECT14
Object template 14: graphic 67
116
108
746C
OBJECT15
Object template 15: graphic 72
116
114
7472
OBJECT16
Object template 16: graphic 76
116
120
7478
OBJECT18
Object template 18: graphics 86, 11
116
131
7483
OBJECT19
Object template 19: graphics 87, 11
116
142
748E
OBJECT17
Object template 17: graphics 94, 11
116
153
7499
OBJECT20
Object template 20: graphic 73
116
159
749F
OBJECT21
Object template 21: graphic 74
116
165
74A5
OBJECT22
Object template 22: graphic 74
116
171
74AB
OBJECT23
Object template 23: graphic 75
116
177
74B1
OBJECT24
Object template 24: graphics 112, 108
116
188
74BC
OBJECT25
Object template 25: graphics 113, 109
116
199
74C7
OBJECT26
Object template 26: graphics 114, 110
116
210
74D2
OBJECT27
Object template 27: graphics 115, 111
116
221
74DD
OBJECT28
Object template 28: graphic 116
116
227
74E3
OBJECT29
Object template 29: graphic 120
116
233
74E9
OBJECT30
Object template 30: graphic 124
116
239
74EF
OBJECT33
Object template 2:1: graphic 122
116
245
74F5
OBJECT34
Object template 2:2: graphic 122
116
251
74FB
OBJECT35
Object template 2:3: graphic 123
117
1
7501
OBJECT36
Object template 2:4: graphic 123
117
7
7507
OBJECT37
Object template 2:5: graphic 128
117
13
750D
OBJECT38
Object template 2:6: graphic 129
117
19
7513
OBJECT39
Object template 2:7: graphic 130
117
25
7519
BACKGROUND_TABLE
Background table
117
53
7535
BACKGROUND0
Background 0
117
70
7546
BACKGROUND1
Background 1
117
87
7557
BACKGROUND10
Background 10
117
104
7568
BACKGROUND12
Background 12
117
121
7579
BACKGROUND2
Background 2
117
138
758A
BACKGROUND11
Background 11
117
155
759B
BACKGROUND13
Background 13
117
172
75AC
BACKGROUND3
Background 3
117
189
75BD
BACKGROUND4
Background 4
117
238
75EE
BACKGROUND5
Background 5
118
31
761F
BACKGROUND6
Background 6
118
64
7640
BACKGROUND7
Background 7
118
97
7661
BACKGROUND8
Background 8
118
162
76A2
BACKGROUND9
Background 9
118
227
76E3
PLACES
Where the valves can lie
120
39
7827
GRAPHICS
Graphic table
121
47
792F
SPRITE0
Sprite for graphics 0-1
121
49
7931
SPRITE131
Sprite for graphic 131
121
171
79AB
SPRITE85
Sprite for graphic 85
123
11
7B0B
SPRITE130
Sprite for graphic 130
123
197
7BC5
SPRITE129
Sprite for graphic 129
124
93
7C5D
SPRITE124
Sprite for graphic 124
124
239
7CEF
SPRITE125
Sprite for graphic 125
125
129
7D81
SPRITE126
Sprite for graphic 126
126
19
7E13
SPRITE127
Sprite for graphic 127
126
165
7EA5
SPRITE122
Sprite for graphic 122
127
143
7F8F
SPRITE123
Sprite for graphic 123
128
121
8079
SPRITE118
Sprite for graphic 118
129
23
8117
SPRITE116
Sprite for graphic 116
129
181
81B5
SPRITE117
Sprite for graphic 117
130
83
8253
SPRITE119
Sprite for graphic 119
130
241
82F1
SPRITE120
Sprite for graphic 120
131
167
83A7
SPRITE121
Sprite for graphic 121
132
93
845D
SPRITE82
Sprite for graphic 82
132
223
84DF
SPRITE81
Sprite for graphic 81
133
113
8571
SPRITE80
Sprite for graphic 80
133
181
85B5
SPRITE83
Sprite for graphic 83
134
97
8661
SPRITE88
Sprite for graphic 88
134
147
8693
SPRITE89
Sprite for graphic 89
134
197
86C5
SPRITE84
Sprite for graphic 84
135
75
874B
SPRITE11
Sprite for graphic 11
135
173
87AD
SPRITE73
Sprite for graphic 73
136
33
8821
SPRITE46
Sprite for graphic 46
136
179
88B3
SPARE_SPRITEA
Sprite no graphic number reaches
137
125
897D
SPRITE74
Sprite for graphic 74
138
63
8A3F
SPRITE86
Sprite for graphics 86, 94
138
215
8AD7
SPRITE28
Sprite for graphic 28
139
193
8BC1
SPRITE29
Sprite for graphic 29
140
155
8C9B
SPRITE30
Sprite for graphics 30-31, 44-45, 47, 66-71, 128
141
133
8D85
SPRITE87
Sprite for graphics 87, 95
142
29
8E1D
SPRITE75
Sprite for graphic 75
142
231
8EE7
SPRITE2
Sprite for graphic 2
143
225
8FE1
SPRITE3
Sprite for graphic 3
145
3
9103
SPRITE13
Sprite for graphic 13
146
85
9255
SPRITE15
Sprite for graphic 15
147
39
9327
SPRITE4
Sprite for graphic 4
148
41
9429
SPRITE6
Sprite for graphic 6
148
91
945B
SPRITE5
Sprite for graphic 5
148
99
9463
SPRITE10
Sprite for graphic 10
148
117
9475
SPRITE7
Sprite for graphic 7
148
167
94A7
SPRITE8
Sprite for graphic 8
148
233
94E9
SPRITE9
Sprite for graphic 9
149
11
950B
SPRITE72
Sprite for graphic 72
149
205
95CD
SPRITE12
Sprite for graphic 12
150
19
9613
SPRITE25
Sprite for graphics 25, 90, 92
150
157
969D
SPRITE41
Sprite for graphics 41, 91, 93
151
31
971F
SPRITE24
Sprite for graphic 24
151
169
97A9
SPRITE40
Sprite for graphic 40
152
43
982B
SPRITE26
Sprite for graphics 26-27
152
181
98B5
SPRITE42
Sprite for graphics 42-43
153
63
993F
SPRITE20
Sprite for graphic 20
153
201
99C9
SPRITE36
Sprite for graphic 36
154
83
9A53
SPRITE21
Sprite for graphics 21, 23
154
221
9ADD
SPRITE37
Sprite for graphics 37, 39
155
103
9B67
SPRITE22
Sprite for graphic 22
155
241
9BF1
SPRITE38
Sprite for graphic 38
156
123
9C7B
SPRITE16
Sprite for graphic 16
157
5
9D05
SPRITE32
Sprite for graphic 32
157
143
9D8F
SPRITE17
Sprite for graphics 17, 19
158
25
9E19
SPRITE33
Sprite for graphics 33, 35
158
163
9EA3
SPRITE18
Sprite for graphic 18
159
45
9F2D
SPRITE34
Sprite for graphic 34
159
183
9FB7
SPRITE14
Sprite for graphic 14
160
25
A019
SPRITE55
Sprite for graphics 55-56
160
147
A093
SPRITE54
Sprite for graphics 54, 57
161
19
A113
SPRITE53
Sprite for graphics 53, 58
161
159
A19F
SPRITE52
Sprite for graphics 52, 59, 78, 108
162
49
A231
SPRITE49
Sprite for graphics 49, 51, 60, 62, 65, 77, 79, 109, 111
162
195
A2C3
SPRITE48
Sprite for graphics 48, 50, 61, 63-64, 76, 110
163
85
A355
SPRITE112
Sprite for graphics 112-115
164
31
A41F
SPRITE96
Sprite for graphics 96, 100, 104
164
177
A4B1
SPRITE97
Sprite for graphics 97, 101, 105
165
61
A53D
SPRITE98
Sprite for graphics 98, 102, 106
165
177
A5B1
SPRITE99
Sprite for graphics 99, 103, 107
167
162
A7A2
LIGHT_YEARS_TEXT_END
The end of the panel's label
167
202
A7CA
CLOCK_BOX_COLOURS
The light-years box's colours
167
234
A7EA
UPDATES
Update routines, by graphic
168
248
A8F8
JP_HL_LEFTOVER
An unused JP (HL)
170
67
AA43
REMOTE_STEPS
The remote-controlled robots' steps
177
8
B108
FACING_STEPS
The step in U and V for each way a creature can face
179
197
B3C5
TUNE_START
The tune as a game starts
179
214
B3D6
TUNE_START_END
The end of the start tune
179
215
B3D7
TUNE_WON
The tune at the end of the winning scene
179
246
B3F6
TUNE_WON_END
The end of the winning tune
179
247
B3F7
TUNE_GAME_OVER
The game-over tune
180
11
B40B
TUNE_GAME_OVER_B
The game-over tune, continued
180
12
B40C
TUNE_GAME_OVER_C
The game-over tune, continued
180
15
B40F
TUNE_GAME_OVER_D
The game-over tune, continued
180
16
B410
TUNE_GAME_OVER_E
The game-over tune, continued
180
43
B42B
TUNE_GAME_OVER_F
The game-over tune, continued
180
44
B42C
TUNE_GAME_OVER_G
The game-over tune, continued
180
47
B42F
TUNE_GAME_OVER_H
The game-over tune, continued
180
48
B430
TUNE_GAME_OVER_I
The game-over tune, continued
180
54
B436
TUNE_GAME_OVER_END
The end of the game-over tune; the arrival tune; the menu tune
181
29
B51D
NOTES
The notes: 61 of three bytes
182
169
B6A9
WARBLE_COUNTS
How many waves each warble has
183
245
B7F5
REPROGRAMMING
The text shown over the scene after a lost game
184
3
B803
REPROGRAMMING_END
The re-programming text's last character
184
42
B82A
SCENE_LOST
The objects of the scene after a lost game
184
49
B831
SCENE_LOST_B
The scene after a lost game, continued
184
53
B835
SCENE_LOST_C
The scene after a lost game, continued
184
69
B845
SCENE_LOST_D
The scene after a lost game, continued
184
73
B849
SCENE_LOST_E
The scene after a lost game, continued
184
74
B84A
SCENE_LOST_F
The scene after a lost game, continued
184
78
B84E
SCENE_LOST_G
The scene after a lost game, continued
184
79
B84F
SCENE_LOST_H
The scene after a lost game, continued
184
82
B852
SCENE_LOST_END
The end of the lost game's scene; the scene after a won game
184
95
B85F
SCENE_WON_B
The scene after a won game, continued
184
98
B862
SCENE_WON_END
The end of the won game's scene
184
208
B8D0
ARRIVAL_COLOURS
The arrival screen's text: colours
184
216
B8D8
ARRIVAL_XY_B
The arrival screen's text: places, continued
184
219
B8DB
ARRIVAL_XY_C
The arrival screen's text: places, continued
184
222
B8DE
ARRIVAL_XY_D
The arrival screen's text: places, continued
184
251
B8FB
ARRIVAL_TEXT_B
The arrival text, continued
185
5
B905
ARRIVAL_TEXT_D
The arrival text, continued
185
26
B91A
ARRIVAL_TEXT_F
The arrival text, continued
185
40
B928
ARRIVAL_TEXT_H
The arrival text, continued
185
54
B936
ARRIVAL_TEXT_J
The arrival text, continued
185
68
B944
ARRIVAL_TEXT_L
The arrival text, continued
185
78
B94E
ARRIVAL_TEXT_N
The arrival text's last character
185
79
B94F
SUMMARY_COLOURS
The summary screen: the colour of each line
185
87
B957
SUMMARY_Y_TITLE
The summary screen: where the lines go (the title's y; lines 2 and 3)
185
92
B95C
SUMMARY_XY_UNACTIVATED
The summary screen: where the lines go (line 4; line 5's x)
185
95
B95F
SUMMARY_Y_CHAMBERS
The summary screen: where the lines go (line 5's y)
185
108
B96C
SUMMARY_TITLE_LAST
The summary screen: the title's last letter
185
127
B97F
SUMMARY_ACTIVATED_LAST
The summary screen: "ACTIVATED CRYOGENIC", its last letter
185
146
B992
SUMMARY_CHAMBERS_ACTIVE_LAST
The summary screen: the first "CHAMBERS" line, its last character
185
167
B9A7
SUMMARY_UNACTIVATED_LAST
The summary screen: "UNACTIVATED CRYOGENIC", its last letter
185
186
B9BA
SUMMARY_CHAMBERS_IDLE_LAST
The summary screen: the second "CHAMBERS" line, its last character
185
206
B9CE
SUMMARY_CRYONAUGHTS_LAST
The summary screen: "CRYONAUGHTS LOST.", its last character
185
220
B9DC
SUMMARY_RATING_LAST
The summary screen: "OVERALL RATING", its last letter; and the eight ratings
185
244
B9F4
RATING_POOR_LAST
Rating 0, its last letter
185
253
B9FD
RATING_AVERAGE_LAST
Rating 1, its last letter
186
5
BA05
RATING_FAIR_LAST
Rating 2, its last letter
186
13
BA0D
RATING_GOOD_LAST
Rating 3, its last letter
186
23
BA17
RATING_EXCELLENT_LAST
Rating 4, its last letter
186
34
BA22
RATING_MARVELLOUS_LAST
Rating 5, its last letter
186
42
BA2A
RATING_HERO_LAST
Rating 6, its last letter
186
53
BA35
RATING_ADVENTURER_LAST
Rating 7, its last letter
187
29
BB1D
MENU_Y_TITLE
The menu: where the lines go (the title's y; keys 1 and 2)
187
34
BB22
MENU_XY_KEY3
The menu: where the lines go (key 3; key 4's x)
187
37
BB25
MENU_Y_KEY4
The menu: where the lines go (key 4's y)
187
50
BB32
MENU_TITLE_LAST
The menu: the title's last character
187
60
BB3C
MENU_KEYBOARD_LAST
The menu: "1 KEYBOARD", its last letter
187
79
BB4F
MENU_KEMPSTON_LAST
The menu: "2 KEMPSTON JOYSTICK", its last letter
187
96
BB60
MENU_CURSOR_LAST
The menu: "3 CURSOR JOYSTICK", its last letter
187
110
BB6E
MENU_INTERFACE_LAST
The menu: "4 INTERFACE II", its last letter
187
131
BB83
MENU_DIRECTIONAL_LAST
The menu: "5 DIRECTIONAL CONTROL", its last letter
187
143
BB8F
MENU_START_LAST
The menu: "0 START GAME", its last letter
187
156
BB9C
MENU_COPYRIGHT_LAST
The menu: the copyright line's last character
189
52
BD34
CARRIED_COLOURS
The colours of the carried things
191
66
BF42
UNUSED_NUDGE_L12_D9
Unreached code: drawing nudge X -12, Y -9
192
72
C048
NUDGE_ROUTINES
The doorway's nudge routines, by the pillar's facing
193
210
C1D2
TURN_RIGHT_VIEWS
The in-between views of a right turn
193
218
C1DA
TURN_LEFT_VIEWS
The in-between views of a left turn
194
45
C22D
TURN_RIGHT_ENDS
The facings a right turn ends in
194
53
C235
TURN_LEFT_ENDS
The facings a left turn ends in
195
47
C32F
WALK_STEP_TBL
A step in each direction
195
143
C38F
SCREEN_MOVE_TBL
Leaving a room, by facing
200
51
C833
DEPTH_ORDER
What to do about a pair of boxes
200
239
C8EF
CANDIDATE_CHAIN
The chain of candidates since the last draw
202
29
CA1D
START_LEGS
The start records
202
93
CA5D
START_TEMPLATE
The start of the robot's records at a new game
202
158
CA9E
START_ROOMS
The four start rooms
203
90
CB5A
PANEL_DATA
The pieces of the panel
203
195
CBC3
BORDER_DATA
The pieces of the border, and unreached code from Knight Lore
203
246
CBF6
COLOUR_PANEL_RED
Unreached code, continued
203
249
CBF9
COLOUR_PANEL_TAIL
The rest of the unreached code
210
0
D200
BUFFER
The screen buffer
241
0
F100
MIRROR_TABLE
Lookup tables