| Ant Attack | Routines |
| Prev: 8E9C | Up: Map | Next: 8EC6 |
| CHECK_RESCUED | 8EA0 | LD HL,PLAYER | The player is inside if both x and y have bit 7 set... | |
| 8EA3 | LD A,(HL) | |||
| 8EA4 | INC HL | |||
| 8EA5 | AND (HL) | |||
| 8EA6 | RET M | |||
| 8EA7 | LD L,$90 | ...and the same for the rescued person. | ||
| 8EA9 | LD A,(HL) | |||
| 8EAA | INC HL | |||
| 8EAB | AND (HL) | |||
| 8EAC | RET M | |||
| 8EAD | LD A,(RESCUEE_STATE) | Already done. | ||
| 8EB0 | CP $02 | |||
| 8EB2 | RET Z | |||
| 8EB3 | LD A,$02 | Rescued. | ||
| 8EB5 | LD (RESCUEE_STATE),A | |||
| 8EB8 | LD A,$0D | |||
| 8EBA | CALL PLAY_SCRIPT | |||
| 8EBD | LD A,$01 | Stop after this frame. | ||
| 8EBF | LD (FRAMES_LEFT),A | |||
| 8EC2 | LD (TIME_TICKS),A | |||
| 8EC5 | RET | |||
| Prev: 8E9C | Up: Map | Next: 8EC6 |