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B480: Objects
The player, the person to be rescued, the grenade and five ants, 16 bytes each; the fields are described at the top of the annotations. The fields the code names directly have labels of their own.
PLAYER B480 DEFB $00,$00,$00,$00 The player: x, y, height, first frame
PLAYER_FACING B484 DEFB $00
PLAYER_FALL B485 DEFB $00
B486 DEFB $00
PLAYER_FLAGS B487 DEFB $00
B488 DEFB $00,$00,$00,$00,$00,$00,$00
PLAYER_EVENT B48F DEFB $00
RESCUEE B490 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The person to be rescued
B498 DEFB $00,$00,$00,$00,$00
RESCUEE_STATE B49D DEFB $00 0 waiting, 1 following, 2 out of the city: BASIC's w
B49E DEFB $00
RESCUEE_EVENT B49F DEFB $00
GRENADE B4A0 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The grenade
B4A8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
ANT1 B4B0 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The first ant, the fast one
B4B8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
ANT2 B4C0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B4C8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
ANT3 B4D0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B4D8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
ANT4 B4E0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B4E8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
ANT5 B4F0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B4F8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
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