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8FD0: Show and sound what the grenade did
Used by the routine at GAME_FRAME.
GRENADE_EVENTS: bit 0 thrown (reprint the count), bit 1 exploded (a bang), bit 2 hit an ant ("GOOD SHOT!").
GRENADE_SOUNDS 8FD0 LD HL,GRENADE_EVENTS
8FD3 LD A,(HL)
8FD4 AND A
8FD5 RET Z
8FD6 PUSH AF
8FD7 LD (HL),$00
8FD9 BIT 0,A
8FDB JR Z,GRENADE_SOUNDS_0
8FDD LD A,$04
8FDF JR GRENADE_SOUNDS_1
GRENADE_SOUNDS_0 8FE1 BIT 1,A
8FE3 JR Z,GRENADE_SOUNDS_2
8FE5 LD A,$05
GRENADE_SOUNDS_1 8FE7 CALL PLAY_SCRIPT
GRENADE_SOUNDS_2 8FEA POP AF
8FEB BIT 2,A
8FED RET Z
8FEE LD A,$03
8FF0 CALL PLAY_SCRIPT
8FF3 RET
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