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B450: Sprite list
Three bytes an object, in the order PROJECT_SPRITES meets them, the last object first: the place in PLANES -- turned into a distance once sorted -- and the frame.
SPRITE_LIST B450 DEFB $00,$00,$00 The ants, the fifth first
B453 DEFB $00,$00,$00
B456 DEFB $00,$00,$00
B459 DEFB $00,$00,$00
B45C DEFB $00,$00,$00
B45F DEFB $00,$00,$00 The grenade
RESCUEE_SPRITE B462 DEFB $00,$00,$00 The rescued person
PLAYER_SPRITE B465 DEFB $00,$00,$00 The player
B468 DEFB $00 End marker: a count to a ninth sprite too big ever to be reached...
SPRITE_LIST_END B469 DEFB $00 ...its high byte set by PLAY
B46A DEFB $00,$00,$00,$00,$00,$00,$00,$00 Unused
B472 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B47A DEFB $00,$00,$00,$00,$00,$00
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