| Ant Attack | Data |
| Prev: B420 | Up: Map | Next: B480 |
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Three bytes an object, in the order PROJECT_SPRITES meets them, the last object first: the place in PLANES -- turned into a distance once sorted -- and the frame.
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| SPRITE_LIST | B450 | DEFB $00,$00,$00 | The ants, the fifth first | |
| B453 | DEFB $00,$00,$00 | |||
| B456 | DEFB $00,$00,$00 | |||
| B459 | DEFB $00,$00,$00 | |||
| B45C | DEFB $00,$00,$00 | |||
| B45F | DEFB $00,$00,$00 | The grenade | ||
| RESCUEE_SPRITE | B462 | DEFB $00,$00,$00 | The rescued person | |
| PLAYER_SPRITE | B465 | DEFB $00,$00,$00 | The player | |
| B468 | DEFB $00 | End marker: a count to a ninth sprite too big ever to be reached... | ||
| SPRITE_LIST_END | B469 | DEFB $00 | ...its high byte set by PLAY | |
| B46A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Unused | ||
| B472 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B47A | DEFB $00,$00,$00,$00,$00,$00 | |||
| Prev: B420 | Up: Map | Next: B480 |