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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_24 | 7833 | DEFW DOOR_R23_R24 | A door to room $23 | |
| 7835 | DEFW DOOR_R24_R25 | A door to room $25 | ||
| 7837 | DEFW DOOR_R24_R26 | A door to room $26 | ||
| 7839 | DEFW SUIT_OF_ARMOUR_R56_R24 | A suit of armour | ||
| 783B | DEFW SUIT_OF_ARMOUR_R56_R24_B | A suit of armour | ||
| 783D | DEFW $0000 | End of the list | ||
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