The complete
RAM disassembly
Memory maps
Everything
Routines
Data
Unused addresses
How it works
How the game is put together
How a room is drawn
How the player moves and collides
How the monsters live
Doors, keys and trapdoors
Food, health and the A.C.G. key
The castle
The map
The room types
Graphics and sound
The sprites
The graphics
Animations
The sounds
About this disassembly
How the tape protects itself
Where the 21K of data goes
Bugs
Trivia
Pokes