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Data |
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![]() As a new game sets it out, drawn by the game itself.
7 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_27 | 784D | DEFW DOOR_R27_R28 | A door to room $28 | |
| 784F | DEFW DOOR_R2E_R27 | A door to room $2E | ||
| 7851 | DEFW DOOR_R27_R2F | A door to room $2F | ||
| 7853 | DEFW SUIT_OF_ARMOUR_R27_R2B | A suit of armour | ||
| 7855 | DEFW SUIT_OF_ARMOUR_R27_R2B_B | A suit of armour | ||
| 7857 | DEFW WALL_ANTLERS_R5A_R27 | A pumpkin picture | ||
| 7859 | DEFW WALL_TROPHY_R5A_R27 | A wall shield | ||
| 785B | DEFW $0000 | End of the list | ||
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