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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_2B | 787B | DEFW DOOR_R2A_R2B | A door to room $2A | |
| 787D | DEFW DOOR_R2B_R2C | A door to room $2C | ||
| 787F | DEFW SUIT_OF_ARMOUR_R27_R2B | A suit of armour | ||
| 7881 | DEFW SUIT_OF_ARMOUR_R27_R2B_B | A suit of armour | ||
| 7883 | DEFW $0000 | End of the list | ||
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