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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_33 | 78BD | DEFW CAVE_DOOR_R32_R33 | A cave door to room $32 | |
| 78BF | DEFW CAVE_DOOR_R33_R34 | A cave door to room $34 | ||
| 78C1 | DEFW CAVE_DOOR_R33_R36 | A cave door to room $36 | ||
| 78C3 | DEFW SKELETON_R33_R55 | A skeleton | ||
| 78C5 | DEFW $0000 | End of the list | ||
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