![]() |
Data |
| Prev: 7A13 | Up: Map | Next: 7A27 |
![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
|
||||
| ROOM_LIST_5E | 7A1F | DEFW RED_DOOR_R5E_R5F | A red door to room $5F | |
| 7A21 | DEFW CYAN_DOOR_R5A_R5E | A cyan door to room $5A | ||
| 7A23 | DEFW DOOR_R5E_R62 | A door to room $62 | ||
| 7A25 | DEFW $0000 | End of the list | ||
| Prev: 7A13 | Up: Map | Next: 7A27 |