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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_91 | 7BFD | DEFW CAVE_DOOR_R90_R91 | A cave door to room $90 | |
| 7BFF | DEFW CAVE_DOOR_R91_R92 | A cave door to room $92 | ||
| 7C01 | DEFW BARREL_STACK_R91_R3D | A barrel stack | ||
| 7C03 | DEFW $0000 | End of the list | ||
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