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Data |
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![]() As a new game sets it out, drawn by the game itself.
2 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_93 | 7C0B | DEFW CAVE_DOOR_R92_R93 | A cave door to room $92 | |
| 7C0D | DEFW CAVE_DOOR_R93_R94 | A cave door to room $94 | ||
| 7C0F | DEFW $0000 | End of the list | ||
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