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Routines |
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Blanks the 24 character columns the castle is drawn in and stops there, so the parchment scroll down the right-hand side -- score, time, lives and the inventory -- survives untouched and does not have to be redrawn on every room change.
Verified by running it against a live room and reading the display file back: columns 0-23 came back all zero, columns 24-31 unchanged.
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| CLEAR_PLAY_AREA | 8093 | LD HL,$4000 | 24 bytes across, 192 display-file rows -- the whole height of the screen, but only three quarters of its width. | |
| 8096 | LD BC,$18C0 | |||
| 8099 | XOR A | The fill byte. Blank here, but the shared entry below takes whatever is in A. | ||
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