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Data |
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Sixteen sprite codes, picked by the frame counter's low four bits: SPAWN_MONSTER_INTO_ROOM puts the one it picks into the new record's +$02, where MONSTER_TEMPLATE's arrival animation finds it when it finishes. The table runs on into the five bytes of SPAWNABLE_SPRITES below, which are its last five entries as well as a list of their own.
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| SPAWN_TYPES | 8B7A | DEFB $5C,$5E,$98,$98,$90,$90,$94,$94 | ||
| 8B82 | DEFB $5C,$5E,$60 | |||
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