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8C59: "GAME OVER"
A colour byte and nine characters, the last with bit 7 set. GAME_OVER+12 hands it to PRINT_STRING, then the three figures are printed under it, then a two-level counted delay runs and the game jumps back to the title screen.
GAME_OVER_TEXT 8C59 DEFM "GGAME OVE",$D2
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