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8D32: Turn back into the character and clear the animation
Used by the routine at MATERIALISING.
+$07 has been carrying the character's sprite since LOSE_LIFE put it there. Restoring it is all it takes to be alive again: the dispatcher will send the next frame to UPDATE_KNIGHT, and CHECK_HIT will start counting the player as hittable.
FINISH_MATERIALISING 8D32 LD A,(IX+$07) Back to the knight, the wizard or the serf.
8D35 LD (IX+$00),A
8D38 LD (IX+$06),$00 Clear the counter, the saved sprite and the offset.
8D3C LD (IX+$07),$00
8D40 LD (IX+$02),$00
8D44 RET
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