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9244: A locked door of the first sort
Types $08-$0B, the red, green, cyan and yellow doors. Asks DOOR_NEEDS_KEY whether the player has the matching key. With one, once the player is in the doorway, it sets both halves' type to $02 -- a plain door -- through SET_BOTH_HALVES and goes through ENTER_ROOM: the door stays an ordinary door for the rest of the game, and the key is kept. Without one it just draws itself shut.
DOOR_LOCKED_A 9244 CALL DOOR_NEEDS_KEY
9247 JP NC,DRAW_DOOR
924A LD A,$02
This entry point is used by the routine at DOOR_LOCKED_B.
OPEN_AND_ENTER 924C CALL SET_BOTH_HALVES
924F JP ENTER_ROOM
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