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A064: Which attribute filler to use, by the way a thing moved
Eleven addresses, indexed by 0, 1 or 2 for x unchanged, increased or decreased, plus 4 if y increased (moved down) or 8 if it decreased: nine fillers. The two unused slots are INERT_SPRITE rather than a routine in this group, the same trick the actor table uses: an entry that does nothing useful points at something harmless instead of being left out.
COLOUR_FILLERS A064 DEFW COLOUR_STILL
A066 DEFW COLOUR_MOVED_RIGHT
A068 DEFW COLOUR_MOVED_LEFT
A06A DEFW INERT_SPRITE
A06C DEFW COLOUR_MOVED_DOWN
A06E DEFW COLOUR_MOVED_DOWN_RIGHT
A070 DEFW COLOUR_MOVED_DOWN_LEFT
A072 DEFW INERT_SPRITE
A074 DEFW COLOUR_MOVED_UP
A076 DEFW COLOUR_MOVED_UP_RIGHT
A078 DEFW COLOUR_MOVED_UP_LEFT
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