![]() |
Routines |
| Prev: A3EF | Up: Map | Next: A403 |
|
Zeroing the sprite is all it takes: the dispatcher skips a record with sprite $00, so the sound simply stops being found. Shared by all three sound handlers.
|
||||
| END_SOUND | A3FE | LD (IX+$00),$00 | ||
| A402 | RET | |||
| Prev: A3EF | Up: Map | Next: A403 |