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A3FE: Free the slot when a sound finishes
Used by the routines at SOUND_CAUGHT, SOUND_NEW_ROOM and SOUND_EATING.
Zeroing the sprite is all it takes: the dispatcher skips a record with sprite $00, so the sound simply stops being found. Shared by all three sound handlers.
END_SOUND A3FE LD (IX+$00),$00
A402 RET
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