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A69C: Door, locked, red, drawn for sprite $A9, $AA, $AB, $AC
24 rows of 32 pixels. The first two bytes are the width in bytes and the height in rows; the rest are the rows, top down.
Shared by 4 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfxA9
GFX_A9 A69C DEFB $04,$18
A69E DEFB $FF,$1B,$30,$FF
A6A2 DEFB $1F,$1B,$30,$F8
A6A6 DEFB $02,$1B,$30,$40
A6AA DEFB $3E,$1B,$30,$7C
A6AE DEFB $7F,$33,$18,$3E
A6B2 DEFB $07,$33,$18,$20
A6B6 DEFB $F8,$33,$18,$1F
A6BA DEFB $F8,$33,$00,$1F
A6BE DEFB $08,$63,$07,$08
A6C2 DEFB $F0,$63,$17,$0F
A6C6 DEFB $F0,$63,$19,$0F
A6CA DEFB $1E,$63,$0E,$08
A6CE DEFB $FE,$C3,$00,$1F
A6D2 DEFB $F8,$C3,$06,$1F
A6D6 DEFB $CC,$C3,$06,$33
A6DA DEFB $3E,$C3,$06,$7C
A6DE DEFB $7D,$80,$01,$BE
A6E2 DEFB $3B,$F0,$0F,$DC
A6E6 DEFB $17,$BF,$FD,$E8
A6EA DEFB $07,$7B,$DE,$E0
A6EE DEFB $03,$7B,$DE,$C0
A6F2 DEFB $00,$77,$EE,$00
A6F6 DEFB $00,$07,$E0,$00
A6FA DEFB $00,$00,$00,$00
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