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Data |
| Prev: B536 | Up: Map | Next: B580 |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_2E | B55B | DEFB $12 | ||
| B55C | DEFB $0F,$F8 | |||
| B55E | DEFB $0D,$68 | |||
| B560 | DEFB $06,$30 | |||
| B562 | DEFB $01,$40 | |||
| B564 | DEFB $23,$E2 | |||
| B566 | DEFB $37,$F6 | |||
| B568 | DEFB $37,$76 | |||
| B56A | DEFB $17,$F4 | |||
| B56C | DEFB $17,$74 | |||
| B56E | DEFB $05,$D0 | |||
| B570 | DEFB $00,$80 | |||
| B572 | DEFB $0A,$28 | |||
| B574 | DEFB $1B,$6C | |||
| B576 | DEFB $08,$0C | |||
| B578 | DEFB $1C,$14 | |||
| B57A | DEFB $17,$FC | |||
| B57C | DEFB $0D,$E8 | |||
| B57E | DEFB $07,$50 | |||
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