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Data |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_2A | B5CA | DEFB $12 | ||
| B5CB | DEFB $0E,$E0 | |||
| B5CD | DEFB $0E,$E0 | |||
| B5CF | DEFB $02,$80 | |||
| B5D1 | DEFB $07,$C0 | |||
| B5D3 | DEFB $47,$C4 | |||
| B5D5 | DEFB $6F,$EC | |||
| B5D7 | DEFB $6F,$EC | |||
| B5D9 | DEFB $2C,$68 | |||
| B5DB | DEFB $23,$88 | |||
| B5DD | DEFB $0D,$A0 | |||
| B5DF | DEFB $15,$70 | |||
| B5E1 | DEFB $1B,$D0 | |||
| B5E3 | DEFB $3A,$98 | |||
| B5E5 | DEFB $2B,$68 | |||
| B5E7 | DEFB $15,$D0 | |||
| B5E9 | DEFB $2F,$B8 | |||
| B5EB | DEFB $13,$50 | |||
| B5ED | DEFB $0A,$A0 | |||
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