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B5CA: The serf, drawn for sprite $2A, $2C
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx2A
GFX_2A B5CA DEFB $12
B5CB DEFB $0E,$E0
B5CD DEFB $0E,$E0
B5CF DEFB $02,$80
B5D1 DEFB $07,$C0
B5D3 DEFB $47,$C4
B5D5 DEFB $6F,$EC
B5D7 DEFB $6F,$EC
B5D9 DEFB $2C,$68
B5DB DEFB $23,$88
B5DD DEFB $0D,$A0
B5DF DEFB $15,$70
B5E1 DEFB $1B,$D0
B5E3 DEFB $3A,$98
B5E5 DEFB $2B,$68
B5E7 DEFB $15,$D0
B5E9 DEFB $2F,$B8
B5EB DEFB $13,$50
B5ED DEFB $0A,$A0
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