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Data |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_22 | B639 | DEFB $12 | ||
| B63A | DEFB $3F,$E0 | |||
| B63C | DEFB $2F,$E0 | |||
| B63E | DEFB $24,$C0 | |||
| B640 | DEFB $19,$E0 | |||
| B642 | DEFB $03,$F0 | |||
| B644 | DEFB $06,$38 | |||
| B646 | DEFB $06,$18 | |||
| B648 | DEFB $07,$18 | |||
| B64A | DEFB $07,$30 | |||
| B64C | DEFB $0F,$C0 | |||
| B64E | DEFB $11,$50 | |||
| B650 | DEFB $60,$B8 | |||
| B652 | DEFB $68,$68 | |||
| B654 | DEFB $19,$D0 | |||
| B656 | DEFB $07,$A8 | |||
| B658 | DEFB $19,$58 | |||
| B65A | DEFB $16,$F0 | |||
| B65C | DEFB $0A,$A0 | |||
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