![]() |
Data |
| Prev: B683 | Up: Map | Next: B6CD |
|
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
|
||||
| GFX_26 | B6A8 | DEFB $12 | ||
| B6A9 | DEFB $07,$FC | |||
| B6AB | DEFB $07,$F4 | |||
| B6AD | DEFB $03,$24 | |||
| B6AF | DEFB $07,$98 | |||
| B6B1 | DEFB $0F,$C0 | |||
| B6B3 | DEFB $1C,$60 | |||
| B6B5 | DEFB $18,$60 | |||
| B6B7 | DEFB $18,$E0 | |||
| B6B9 | DEFB $0C,$E0 | |||
| B6BB | DEFB $03,$F0 | |||
| B6BD | DEFB $05,$88 | |||
| B6BF | DEFB $1D,$06 | |||
| B6C1 | DEFB $16,$16 | |||
| B6C3 | DEFB $0B,$98 | |||
| B6C5 | DEFB $15,$E0 | |||
| B6C7 | DEFB $1A,$98 | |||
| B6C9 | DEFB $0F,$E8 | |||
| B6CB | DEFB $05,$50 | |||
| Prev: B683 | Up: Map | Next: B6CD |