Prev: B683 Up: Map Next: B6CD
B6A8: The serf, drawn for sprite $26, $28
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx26
GFX_26 B6A8 DEFB $12
B6A9 DEFB $07,$FC
B6AB DEFB $07,$F4
B6AD DEFB $03,$24
B6AF DEFB $07,$98
B6B1 DEFB $0F,$C0
B6B3 DEFB $1C,$60
B6B5 DEFB $18,$60
B6B7 DEFB $18,$E0
B6B9 DEFB $0C,$E0
B6BB DEFB $03,$F0
B6BD DEFB $05,$88
B6BF DEFB $1D,$06
B6C1 DEFB $16,$16
B6C3 DEFB $0B,$98
B6C5 DEFB $15,$E0
B6C7 DEFB $1A,$98
B6C9 DEFB $0F,$E8
B6CB DEFB $05,$50
Prev: B683 Up: Map Next: B6CD