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B7AF: The wizard, drawn for sprite $1E, $20
20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx1E
GFX_1E B7AF DEFB $14
B7B0 DEFB $1E,$F0
B7B2 DEFB $26,$C8
B7B4 DEFB $05,$40
B7B6 DEFB $03,$80
B7B8 DEFB $66,$CC
B7BA DEFB $EC,$6E
B7BC DEFB $EE,$EE
B7BE DEFB $6F,$EC
B7C0 DEFB $04,$40
B7C2 DEFB $16,$D0
B7C4 DEFB $18,$30
B7C6 DEFB $1F,$F0
B7C8 DEFB $1E,$70
B7CA DEFB $0C,$E0
B7CC DEFB $0C,$E0
B7CE DEFB $04,$C0
B7D0 DEFB $06,$40
B7D2 DEFB $03,$80
B7D4 DEFB $03,$80
B7D6 DEFB $01,$00
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