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Data |
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20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_1E | B7AF | DEFB $14 | ||
| B7B0 | DEFB $1E,$F0 | |||
| B7B2 | DEFB $26,$C8 | |||
| B7B4 | DEFB $05,$40 | |||
| B7B6 | DEFB $03,$80 | |||
| B7B8 | DEFB $66,$CC | |||
| B7BA | DEFB $EC,$6E | |||
| B7BC | DEFB $EE,$EE | |||
| B7BE | DEFB $6F,$EC | |||
| B7C0 | DEFB $04,$40 | |||
| B7C2 | DEFB $16,$D0 | |||
| B7C4 | DEFB $18,$30 | |||
| B7C6 | DEFB $1F,$F0 | |||
| B7C8 | DEFB $1E,$70 | |||
| B7CA | DEFB $0C,$E0 | |||
| B7CC | DEFB $0C,$E0 | |||
| B7CE | DEFB $04,$C0 | |||
| B7D0 | DEFB $06,$40 | |||
| B7D2 | DEFB $03,$80 | |||
| B7D4 | DEFB $03,$80 | |||
| B7D6 | DEFB $01,$00 | |||
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