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B82A: The wizard, drawn for sprite $1A, $1C
20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx1A
GFX_1A B82A DEFB $14
B82B DEFB $0F,$78
B82D DEFB $13,$64
B82F DEFB $02,$A0
B831 DEFB $01,$C0
B833 DEFB $33,$E6
B835 DEFB $77,$F7
B837 DEFB $77,$F7
B839 DEFB $37,$F6
B83B DEFB $00,$00
B83D DEFB $0F,$F8
B83F DEFB $0D,$F8
B841 DEFB $08,$F8
B843 DEFB $0D,$F8
B845 DEFB $07,$F0
B847 DEFB $07,$70
B849 DEFB $02,$20
B84B DEFB $03,$60
B84D DEFB $01,$C0
B84F DEFB $01,$C0
B851 DEFB $00,$80
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