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Data |
| Prev: B801 | Up: Map | Next: B853 |
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20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_1A | B82A | DEFB $14 | ||
| B82B | DEFB $0F,$78 | |||
| B82D | DEFB $13,$64 | |||
| B82F | DEFB $02,$A0 | |||
| B831 | DEFB $01,$C0 | |||
| B833 | DEFB $33,$E6 | |||
| B835 | DEFB $77,$F7 | |||
| B837 | DEFB $77,$F7 | |||
| B839 | DEFB $37,$F6 | |||
| B83B | DEFB $00,$00 | |||
| B83D | DEFB $0F,$F8 | |||
| B83F | DEFB $0D,$F8 | |||
| B841 | DEFB $08,$F8 | |||
| B843 | DEFB $0D,$F8 | |||
| B845 | DEFB $07,$F0 | |||
| B847 | DEFB $07,$70 | |||
| B849 | DEFB $02,$20 | |||
| B84B | DEFB $03,$60 | |||
| B84D | DEFB $01,$C0 | |||
| B84F | DEFB $01,$C0 | |||
| B851 | DEFB $00,$80 | |||
| Prev: B801 | Up: Map | Next: B853 |