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Data |
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20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_12 | B8A5 | DEFB $14 | ||
| B8A6 | DEFB $07,$C0 | |||
| B8A8 | DEFB $09,$C0 | |||
| B8AA | DEFB $00,$00 | |||
| B8AC | DEFB $03,$F0 | |||
| B8AE | DEFB $06,$38 | |||
| B8B0 | DEFB $04,$18 | |||
| B8B2 | DEFB $07,$98 | |||
| B8B4 | DEFB $31,$F0 | |||
| B8B6 | DEFB $35,$80 | |||
| B8B8 | DEFB $0D,$78 | |||
| B8BA | DEFB $00,$D8 | |||
| B8BC | DEFB $1F,$88 | |||
| B8BE | DEFB $0F,$D8 | |||
| B8C0 | DEFB $05,$F0 | |||
| B8C2 | DEFB $05,$F0 | |||
| B8C4 | DEFB $02,$E0 | |||
| B8C6 | DEFB $02,$E0 | |||
| B8C8 | DEFB $01,$C0 | |||
| B8CA | DEFB $01,$C0 | |||
| B8CC | DEFB $00,$80 | |||
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