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B8A5: The wizard, drawn for sprite $12, $14
20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx12
GFX_12 B8A5 DEFB $14
B8A6 DEFB $07,$C0
B8A8 DEFB $09,$C0
B8AA DEFB $00,$00
B8AC DEFB $03,$F0
B8AE DEFB $06,$38
B8B0 DEFB $04,$18
B8B2 DEFB $07,$98
B8B4 DEFB $31,$F0
B8B6 DEFB $35,$80
B8B8 DEFB $0D,$78
B8BA DEFB $00,$D8
B8BC DEFB $1F,$88
B8BE DEFB $0F,$D8
B8C0 DEFB $05,$F0
B8C2 DEFB $05,$F0
B8C4 DEFB $02,$E0
B8C6 DEFB $02,$E0
B8C8 DEFB $01,$C0
B8CA DEFB $01,$C0
B8CC DEFB $00,$80
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