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B920: The wizard, drawn for sprite $16, $18
20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx16
GFX_16 B920 DEFB $14
B921 DEFB $03,$E0
B923 DEFB $03,$90
B925 DEFB $00,$00
B927 DEFB $0F,$C0
B929 DEFB $1C,$60
B92B DEFB $18,$20
B92D DEFB $19,$E0
B92F DEFB $0F,$8C
B931 DEFB $01,$AC
B933 DEFB $1E,$B0
B935 DEFB $1B,$00
B937 DEFB $11,$F8
B939 DEFB $1B,$F0
B93B DEFB $0F,$A0
B93D DEFB $0F,$A0
B93F DEFB $07,$40
B941 DEFB $07,$40
B943 DEFB $03,$80
B945 DEFB $03,$80
B947 DEFB $01,$00
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