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Data |
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20 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_16 | B920 | DEFB $14 | ||
| B921 | DEFB $03,$E0 | |||
| B923 | DEFB $03,$90 | |||
| B925 | DEFB $00,$00 | |||
| B927 | DEFB $0F,$C0 | |||
| B929 | DEFB $1C,$60 | |||
| B92B | DEFB $18,$20 | |||
| B92D | DEFB $19,$E0 | |||
| B92F | DEFB $0F,$8C | |||
| B931 | DEFB $01,$AC | |||
| B933 | DEFB $1E,$B0 | |||
| B935 | DEFB $1B,$00 | |||
| B937 | DEFB $11,$F8 | |||
| B939 | DEFB $1B,$F0 | |||
| B93B | DEFB $0F,$A0 | |||
| B93D | DEFB $0F,$A0 | |||
| B93F | DEFB $07,$40 | |||
| B941 | DEFB $07,$40 | |||
| B943 | DEFB $03,$80 | |||
| B945 | DEFB $03,$80 | |||
| B947 | DEFB $01,$00 | |||
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