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Data |
| Prev: BB60 | Up: Map | Next: BBBD |
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15 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_35 | BB7F | DEFB $0F | ||
| BB80 | DEFB $00,$00 | |||
| BB82 | DEFB $00,$08 | |||
| BB84 | DEFB $00,$00 | |||
| BB86 | DEFB $20,$80 | |||
| BB88 | DEFB $01,$00 | |||
| BB8A | DEFB $03,$A0 | |||
| BB8C | DEFB $02,$08 | |||
| BB8E | DEFB $15,$F0 | |||
| BB90 | DEFB $05,$A8 | |||
| BB92 | DEFB $06,$60 | |||
| BB94 | DEFB $01,$80 | |||
| BB96 | DEFB $08,$20 | |||
| BB98 | DEFB $04,$80 | |||
| BB9A | DEFB $00,$10 | |||
| BB9C | DEFB $00,$00 | |||
| BB9E | DEFB $0F,$00,$00,$00,$80,$00,$00,$01 | |||
| BBA6 | DEFB $00,$04,$10,$01,$82,$03,$60,$45 | |||
| BBAE | DEFB $68,$0E,$B0,$07,$42,$09,$90,$01 | |||
| BBB6 | DEFB $00,$20,$00,$00,$08,$10,$80 | |||
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