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BCCE: Cave door frame, drawn for sprite $A2, $C4
24 rows of 32 pixels. The first two bytes are the width in bytes and the height in rows; the rest are the rows, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfxA2
GFX_A2 BCCE DEFB $04,$18
BCD0 DEFB $FF,$00,$00,$FF
BCD4 DEFB $03,$00,$00,$B0
BCD8 DEFB $03,$00,$00,$B0
BCDC DEFB $07,$00,$00,$98
BCE0 DEFB $0D,$00,$00,$98
BCE4 DEFB $18,$80,$01,$0E
BCE8 DEFB $38,$80,$01,$0C
BCEC DEFB $78,$80,$01,$18
BCF0 DEFB $58,$80,$01,$30
BCF4 DEFB $CC,$80,$01,$38
BCF8 DEFB $8C,$40,$02,$2C
BCFC DEFB $0C,$40,$02,$26
BD00 DEFB $0C,$40,$02,$3B
BD04 DEFB $1C,$40,$02,$E1
BD08 DEFB $34,$40,$02,$83
BD0C DEFB $62,$20,$04,$86
BD10 DEFB $F2,$20,$04,$86
BD14 DEFB $7F,$2C,$05,$4C
BD18 DEFB $0F,$62,$25,$4C
BD1C DEFB $03,$C1,$7D,$58
BD20 DEFB $00,$F0,$DF,$78
BD24 DEFB $00,$3D,$87,$F0
BD28 DEFB $00,$0F,$00,$C0
BD2C DEFB $00,$02,$00,$00
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