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Data |
| Prev: C1F4 | Up: Map | Next: C23A |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
The last 4 bytes of it are also the start of the next graphic, at $C23A, which begins inside this one. Both are real: running the game's own drawing code for each sprite reads each range in full. The listing below stops at $C23A so the two blocks do not claim the same bytes, so it is 2 rows short of the 18 this graphic actually has.
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| GFX_54 | C219 | DEFB $12 | ||
| C21A | DEFB $00,$01 | |||
| C21C | DEFB $00,$0F | |||
| C21E | DEFB $00,$54 | |||
| C220 | DEFB $03,$FE | |||
| C222 | DEFB $15,$54 | |||
| C224 | DEFB $3F,$FC | |||
| C226 | DEFB $7D,$54 | |||
| C228 | DEFB $07,$F8 | |||
| C22A | DEFB $C9,$D0 | |||
| C22C | DEFB $D0,$F8 | |||
| C22E | DEFB $E8,$D0 | |||
| C230 | DEFB $F2,$70 | |||
| C232 | DEFB $79,$50 | |||
| C234 | DEFB $74,$60 | |||
| C236 | DEFB $3D,$40 | |||
| C238 | DEFB $0F,$00 | |||
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