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CC0A: Frankenstein's monster, drawn for sprite $75, $77
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx75
GFX_75 CC0A DEFB $18
CC0B DEFB $1E,$F0
CC0D DEFB $1E,$F0
CC0F DEFB $00,$00
CC11 DEFB $0E,$E0
CC13 DEFB $4E,$E4
CC15 DEFB $4E,$E4
CC17 DEFB $AF,$EA
CC19 DEFB $AF,$EA
CC1B DEFB $E0,$0E
CC1D DEFB $EF,$EE
CC1F DEFB $EF,$EE
CC21 DEFB $FE,$FE
CC23 DEFB $FF,$FE
CC25 DEFB $7E,$FC
CC27 DEFB $0F,$E0
CC29 DEFB $20,$08
CC2B DEFB $37,$D8
CC2D DEFB $24,$48
CC2F DEFB $0F,$E0
CC31 DEFB $14,$50
CC33 DEFB $16,$D0
CC35 DEFB $10,$10
CC37 DEFB $1A,$B0
CC39 DEFB $0F,$E0
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