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Data |
| Prev: CCFF | Up: Map | Next: CD61 |
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24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_7D | CD30 | DEFB $18 | ||
| CD31 | DEFB $1E,$F0 | |||
| CD33 | DEFB $0E,$E0 | |||
| CD35 | DEFB $00,$00 | |||
| CD37 | DEFB $06,$C0 | |||
| CD39 | DEFB $86,$C2 | |||
| CD3B | DEFB $F6,$DE | |||
| CD3D | DEFB $F7,$DE | |||
| CD3F | DEFB $F7,$DE | |||
| CD41 | DEFB $F8,$3E | |||
| CD43 | DEFB $7F,$FC | |||
| CD45 | DEFB $7F,$FC | |||
| CD47 | DEFB $6B,$AC | |||
| CD49 | DEFB $23,$88 | |||
| CD4B | DEFB $3F,$F8 | |||
| CD4D | DEFB $0F,$E0 | |||
| CD4F | DEFB $3A,$B8 | |||
| CD51 | DEFB $72,$9C | |||
| CD53 | DEFB $41,$04 | |||
| CD55 | DEFB $54,$54 | |||
| CD57 | DEFB $16,$D0 | |||
| CD59 | DEFB $19,$30 | |||
| CD5B | DEFB $1B,$B0 | |||
| CD5D | DEFB $0F,$E0 | |||
| CD5F | DEFB $07,$C0 | |||
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