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CD30: Dracula, drawn for sprite $7D, $7F
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx7D
GFX_7D CD30 DEFB $18
CD31 DEFB $1E,$F0
CD33 DEFB $0E,$E0
CD35 DEFB $00,$00
CD37 DEFB $06,$C0
CD39 DEFB $86,$C2
CD3B DEFB $F6,$DE
CD3D DEFB $F7,$DE
CD3F DEFB $F7,$DE
CD41 DEFB $F8,$3E
CD43 DEFB $7F,$FC
CD45 DEFB $7F,$FC
CD47 DEFB $6B,$AC
CD49 DEFB $23,$88
CD4B DEFB $3F,$F8
CD4D DEFB $0F,$E0
CD4F DEFB $3A,$B8
CD51 DEFB $72,$9C
CD53 DEFB $41,$04
CD55 DEFB $54,$54
CD57 DEFB $16,$D0
CD59 DEFB $19,$30
CD5B DEFB $1B,$B0
CD5D DEFB $0F,$E0
CD5F DEFB $07,$C0
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